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Thread Statistics | Show CCP posts - 1 post(s) |
Rei Shepard
Spectre II
88
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Posted - 2013.03.17 17:20:00 -
[1] - Quote
Quote:Lance 2ballzStrong wrote: So being a CQC oriented class, can someone tell me how is it balanced when a Heavy loses to an Assault Proto player 1v1 CQC?
If you are trying to kill Assaults 1 vs 1 in a Heavy, you are doing it wrong.
Heavies are a Support platform, not a better assault.
Heavies were fine when everyone was a Nubcake, Nubcakes skill evolved to kill Heavies, heavies skill evolved into QQ because they r using it wrong. The good heavies seem to be doing fine and when i am on a battlefield, i know the good ones by name. |
Rei Shepard
Spectre II
88
|
Posted - 2013.03.17 18:00:00 -
[2] - Quote
Vermaak Doe wrote:Heavies, a support platform.. how off base could you be? It would be reasonable to call it an Av unit, because it can use the forge gun but the best description of it's role is as a defense oriented assault suit.
Hey, seems like you only know Rambo movies..... but heavy suits & weapons are always used in a Support role..and i doubt that it being in the future changes that...
And ....Really ...a Defense oriented Assault suit that's your best comeback ? It is either Defense or Assault, not both, and AV troops are by default in a Supporting role ....
Quote:according to U.S. Army regulations 320-5 (AR 320-5) "heavy weapons" are all "weapons such as mortars, howitzers, guns, heavy machineguns and recoilless rifles which are usually part of infantry equipment."
As with most support units in any army, the size of a weapons platoon is generally smaller than that of its light infantry equivalent. For example, a typical light infantry platoon consists of 30 to 40 men divided in three or four squads (or sections) of 9GÇô13 men, whereas a weapons platoon substitutes the squads with smaller groups for mortar teams, machine gun crews, anti-tank teams etc.
Some platoons also include the assault element of a company. A company's weapons platoon will carry portable support weapons by sections, but also include a fast-attack light-infantry specialist squad of soldiers trained for breaching, raiding, and close combat.
A heavy weapon platoon is generally used as a support group to a number of other platoons in the immediate command area/zone in question. A ratio of one heavy platoon to three basic infantry platoons is the accepted number, anything above or below this may result in a specialised "company" such as a rifle company, or a long-range support company. The addition of a HWP (heavy weapons platoon) can greatly increase the chances of victory in a combat zone, due to the unique specialist abilities the soldiers in that group can offer to the company.
In more modern times, the application of heavy weapon support groups has been on the up. The ability to provide covering fire, and the suppression tactics of the heavy platoon mean that it is better equipped to give cover, and forms a vital component to the overall success, supporting the bulk of the company as they advance. Unlike in previous years, with the advancement in troop transportation, re-locating heavy weaponry and large quantities of ammunition is less of a problem.
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Rei Shepard
Spectre II
88
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Posted - 2013.03.17 18:13:00 -
[3] - Quote
Lance 2ballzStrong wrote:Rei Shepard wrote:Vermaak Doe wrote:Heavies, a support platform.. how off base could you be? It would be reasonable to call it an Av unit, because it can use the forge gun but the best description of it's role is as a defense oriented assault suit. Hey, seems like you only know Rambo movies..... but heavy suits & weapons are always used in a Support role..and i doubt that it being in the future changes that... And ....Really ...a Defense oriented Assault suit that's your best comeback ? It is either Defense or Assault, not both, and AV troops are by default in a Supporting role .... Quote:according to U.S. Army regulations 320-5 (AR 320-5) "heavy weapons" are all "weapons such as mortars, howitzers, guns, heavy machineguns and recoilless rifles which are usually part of infantry equipment."
As with most support units in any army, the size of a weapons platoon is generally smaller than that of its light infantry equivalent. For example, a typical light infantry platoon consists of 30 to 40 men divided in three or four squads (or sections) of 9GÇô13 men, whereas a weapons platoon substitutes the squads with smaller groups for mortar teams, machine gun crews, anti-tank teams etc.
Some platoons also include the assault element of a company. A company's weapons platoon will carry portable support weapons by sections, but also include a fast-attack light-infantry specialist squad of soldiers trained for breaching, raiding, and close combat.
A heavy weapon platoon is generally used as a support group to a number of other platoons in the immediate command area/zone in question. A ratio of one heavy platoon to three basic infantry platoons is the accepted number, anything above or below this may result in a specialised "company" such as a rifle company, or a long-range support company. The addition of a HWP (heavy weapons platoon) can greatly increase the chances of victory in a combat zone, due to the unique specialist abilities the soldiers in that group can offer to the company.
In more modern times, the application of heavy weapon support groups has been on the up. The ability to provide covering fire, and the suppression tactics of the heavy platoon mean that it is better equipped to give cover, and forms a vital component to the overall success, supporting the bulk of the company as they advance. Unlike in previous years, with the advancement in troop transportation, re-locating heavy weaponry and large quantities of ammunition is less of a problem.
LOL!!!! Bringing real life into a game...this always gets me rolling. So tell me, how are these real life troops getting points for ISK?... How are they getting WP? Oh that's right!...I'm playing a game.
Last i checked Games are still based on Reality, designing equipment on part of CCP still happens with Real life stuff in mind about how it can be deployed, Eve has ships designed for Support roles, a Titan, eves largest ship (worth a real life * value of 7600$) gets destroyed by the much smaller Battleships at (10$ value) or by Carriers.
You guys just wan't the heavy to be able to tank & gank at the same time.
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Rei Shepard
Spectre II
88
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Posted - 2013.03.17 18:21:00 -
[4] - Quote
Oxskull Duncarino wrote:If we were going to use modern military doctrine on heavy weapons then firstly CCP will have to increase HMG range beyond that of the basic assault rifle. Not something I see happening
current hardware limits stuff like that, nothing can be done by that. |
Rei Shepard
Spectre II
91
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Posted - 2013.03.18 10:56:00 -
[5] - Quote
Oxskull Duncarino wrote:Rei Shepard wrote:
Please inform me how this makes you an expert and why current tactics shouldnt work, isn't everyone thats playing not using human tactics?
So basically what you guys are saying, the Heavy needs to be The Better Assault +1 ?
At no point have I said I'm an expert. But having a basic knowledge of epochs in battlefield history would show that use of a tactic that was valid at the time against previous weapons, when used against a newly introduced weapon system or just a basic mechanic, alot of the time resulted in the deaths of those using those tactics. So, using present, 21st century, military weapons doctrine as an example of how weapons from 20,000 years in the future should be dealt with, is massively flawed, as I pointed out. Fair enough, I pointed it out while laughing at you, but it's still valid. If you have an interest in this kind of stuff then you should look into the effect of the following things that changed combat. Any of the metal changes and smith evolutions. Phalanxes and heavy spears. Saddle stirrups and mounted combat. Coordinated longbows against mounted plate cavalry. Low level training for crossbows against plate armour. The last one is funny as hell for how the church responded to it. Cannon against fortifications. Muskets. Rifled barrels. Repeating firearms. The Lee Enfield is an excellent example of the last. One of the biggest, machineguns. The Battle of the Somme being one to be looked into for the machinegun and the tank. And of course, nuclear bombs. Luckely, the tactics for the last one have just consisted of insults and posturing without any actual battlefield use beyond WW2.
What you are pointing out is that they needed to invent stuff to overcome the gap between low tech & their still low tech, new tech.
However the Heavy is still a guy in a suit, albeit heavyly armored while carrying a Minigun (modern age tech), against this type of opponent it is still possible to use tactics from out age and time because it's nothing new or something that hasnt been done before (basic Infantry).
If the heavy could Melt itself into its suroundings, warp around the battlefield and have cloacking projectors i would agree because then youd be fighting a Predator from aliens vs Predators, but at the end of the day its a fat man in a suit of heavy armor, does not require rocket science to adapt to that idea.
Flank it or Take it from behind, lead it on etc are still valid tactics against it, whereas it would be a totally new type of Warmachine we had not seen before, then i would agree with you.
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Rei Shepard
Spectre II
91
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Posted - 2013.03.18 11:22:00 -
[6] - Quote
Sloth9230 wrote:calisk galern wrote:Lance 2ballzStrong wrote:[quote=Rei Shepard][quote=Oxskull Duncarino]If we were going to use modern military doctrine on heavy weapons then firstly CCP will have to increase HMG range beyond that of the basic assault rifle. Not something I see happening current hardware limits stuff like that, nothing can be done by that. WHAT??? HAHAHAHA Are you saying the PS3 is limiting the range on guns due to its lack of power??? Please tell me I mistook your definition of hardware.
If we had real life bullet trajectories, it would mean the server & client would need to track bullets that can go over 2km range, this needs to be calculated real time (per bullet) and then that data needs to be send to 32 clients per game battle. The further things go on Servers, the more out of Sync they become with their current trajectory vs other clients connected to the same server, hit location boxes don't work properly at 50 meter range, guess how derp its gonna get at 2km...
So now the Servers & PS3 only need to do 12 rounds up to 50-60 meter from an assault rifle per second versus 500-600 meter thats 90% less server power it needs to use per second someone is firing their gun, cutting down the range cuts down on server cpu usage.
Then their is draw distance, its limited to the current ps3 hardware from 7 years ago, if a sniper could go 500-1500m it would hit a brick wall if it had to portray moving targets at that distance, it has issues at current sniper ranges.
And finally i suppose there would be too much QQ from people being nailed at 500m+ outwards.
But the limiting factor is still Server CPU use, cost & PS3's GPU power output, it can't even do 30 FPS stable atm.
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